![Rik Schennink on Twitter: "In other news. Safari 15 has a canvas memory limit of 4096 × 4096 pixels where Safari 14 could deal with resolutions up to 16384 x 16384. What a mess." / Twitter Rik Schennink on Twitter: "In other news. Safari 15 has a canvas memory limit of 4096 × 4096 pixels where Safari 14 could deal with resolutions up to 16384 x 16384. What a mess." / Twitter](https://pbs.twimg.com/media/FAWl4N9XIAE9NYU.jpg)
Rik Schennink on Twitter: "In other news. Safari 15 has a canvas memory limit of 4096 × 4096 pixels where Safari 14 could deal with resolutions up to 16384 x 16384. What a mess." / Twitter
![javascript memory leak with HTML5 Canvas getImageData in Chrome browser for mac OSX - Stack Overflow javascript memory leak with HTML5 Canvas getImageData in Chrome browser for mac OSX - Stack Overflow](https://i.stack.imgur.com/4TaTW.png)
javascript memory leak with HTML5 Canvas getImageData in Chrome browser for mac OSX - Stack Overflow
![javascript - Getting colour of a pixel from Canvas using getImageData giving the wrong colour - Stack Overflow javascript - Getting colour of a pixel from Canvas using getImageData giving the wrong colour - Stack Overflow](https://i.stack.imgur.com/SHvpI.png)
javascript - Getting colour of a pixel from Canvas using getImageData giving the wrong colour - Stack Overflow
![Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. - Phaser 2 - HTML5 Game Devs Forum Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. - Phaser 2 - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_11_2014/post-8632-0-71950600-1416539453_thumb.png)